Starfieldis releasing exactly eleven years afterSkyrim, and with Todd Howard calling the new game “Skyrimin space,” it seems Bethesda is far keener to compare its first IP in over 25 years withThe Elder Scrollsthan comparing toFallout. The studio has also described its upcoming title as a more hardcore RPG than some of Bethesda’s recent games, again hinting at a focus on the past rather than some of the studio’s more recent releases.

There’s one mechanic thatStarfieldseems likely to handle very differently thanSkyrim. Here’s why the new sci-fi game is likely to handle one core mechanic in a different way toThe Elder Scrolls 5, and how that seemingly small difference could greatly affectStarfieldas a whole.

bethesda end of an era

RELATED:Starfield’s Planets Give Off a Strong Star Wars Vibe So Far

Starfield’s Ship

Not much has been revealed aboutStarfieldeven three years after its announcement, but if the trailers so far have made anything abundantly clear, it’s that the player character will have their own ship.Bethesda even released a surveyearlier this year that garnered fan attention for a question about ship customization. The introduction of a player ship is likely to have huge implications forStarfield.

InSkyrim, the player can only usually have one humanoid companion with them at a time. While games likeMass Effectand evenFallout 4kept their cast of companions relatively small and allowed them to have interactions and even relationships with one another,Skyrim’s followers never even had the opportunity to meet. With almost fifty companions in the base game alone, developing everySkyrimfollowerto the same extent as aMass Effectsquadmate would be almost impossible.

starfield-city-reveal-concept-art

The fact that the player has a ship inStarfieldmakes the game likely to handle companions in a very different way toSkyrim. Whilethe last Dragonborntravelled with just one main follower at a time, it seems more likely thatStarfield’s protagonist will build their own crew that will remain on the ship instead of returning to their home when they aren’t following the player. This difference creates plenty of opportunities for interactions between the companions onboard the player’s ship.

The opportunity for relationships to develop betweenStarfield’s companions would be an unwise one to miss. Having a crew of characters who feel like they have independent lives when not out adventuring with the player has a lot of immersion value. However, it also makes it more likely thatStarfieldwill have a smaller group of available companions than agame likeSkyrimdid.

starfield-ship-landing-outside-of-base

RELATED:Xbox GM Shuts Door on Starfield PlayStation Release

Starfield’s Companion System

WhileSkyrimdidn’t expect the player to interact with many of its potential companion characters at all,Starfieldmight be more likely to have a companion system likeMass EffectorDragon Age, where the player is expected to recruit every available companion over the first part of the story. A smaller cast of companion characters also makesStarfieldmore likely to have romances that go beyondSkyrim’s Amulet of Mara wedding ceremonies, potentially giving each companion more individual dialogue and personality.

Although it will be different thanSkyrim’s system, taking full advantage ofStarfield’s player ships to let the character build their own crew could be far more rewarding. The companions themselves are more likely to feel fleshed out, something Bethesda showed it can do well withFallout 4companions like Nick Valentine and Curie.

Skyrim’s companions don’t really feel like part of the main story outside of companions likeDawnguard’s Serana, who is attached to the DLC’s main questline. There are followers like Lydia that every player picks up while progressing through the main quest who still have shockingly little dialogue commenting on the events of the story.

Starfield’s shipmakes the game more likely to limit itself to a small crew of companions, and as a result those companions are more likely to have specific dialogue that comments on the player’s questing as it progresses. That dialogue could happen out on missions, or it could happen back on the ship. Either way, a smaller cast creates the opportunity forStarfieldto create characters who feel just as invested in the main story as the player is themself, which isn’t the case withSkyrim’s followers.

Challenges And Opportunities in Starfield

There are a few complicating factors. It appears that theStarfieldplayer will be able to customize their shipto a degree. The ship designs seen so far have been very modular, and the survey question about ship customization solidified it as a feature in the minds of many fans.

If players can customize their ships to too great an extent,Bethesdamight struggle to find clear spots for each companion onboard the ship. InMass Effect 1, for example, Tali can always been found in the engineering bay. If the player’s ship is totally customizable inStarfield, the game might need to handle the player’s interactions with the crew more dynamically, with followers allocating their own space on a ship designed by the player.

It seems likely, however, thatStarfieldwill build onFallout 4’s companion system rather than relying on the formula established inseries likeMass Effect. The potential for the game’s ship mechanics to change how it handles companions may seem small, but it could end up being one of the main noticeable differences in design philosophy betweenStarfieldandSkyrim.

It’s still possible thatStarfieldwill have a large number of recruitable companions likeSkyrim, but if it does it may have missed an opportunity to develop proper relationships between its companion characters in a way that could make Bethesda’s new setting truly feel alive. The studio may be eager tocompareStarfieldtoSkyrimand to recreate the success of the past, butStarfieldwill likely have no choice but to strike out on its own, seizing the unique opportunities that come with being a space-set RPG and accepting the challenges that come with them.

Starfieldis scheduled to release on August 09, 2025, for PC and Xbox Series X/S.