It seems MOBAs trail traditional online shooters in average sales

We already know thatWorld of Tanksis pretty darn bigbut it helps when your average player is spending more on tanks than any other online game. Areport over on SuperData Researchhas shed some light as to what the average revenue is per player for a number of MMO titles.World of Tanksis by the far the most popular with gamers spending $4.51 in the last 12 months. Valve’sTeam Fortress 2comes in second with users spending $4.36.

What’s interesting is that Valve’s other game in the top 10,DOTA 2is in eight place alongside fellow MOBAsLeague of LegendsandHeroes of Newerth. It seems like the average player is only spending between $1.52 and $1.32 on MOBAs, which is interesting. The report makes the comparison between the differing amounts spent onWorld of TanksandLeague of Legends, pointing out thatLoLhas a much larger player base (58 million) spending less money than the 9 million players spending more money onWorld of Tanks.

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What surprised me was seeing Russian and Korean MMO titles likeCrossfireandWar Thundermixing it up with more familiar names likeGuild Wars 2andPlanetSide 2. Mind you, considering those countries’ love for online games it shouldn’t be too much of a surprise, especially since this report says that despiteCrossfireplayers only spending $1.58 on average, a user base of 50 million players have helped the game generate over a billion dollars in revenue!

Comparing MMO ARPU for major free-to-play titles[SuperData Research]

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