Most table-top role-playing games are part of a franchise that includes video games, andPathfinderis no exception. The game has a reputation for being one ofDungeons & Dragon’sbiggest competitors, although the latter has more of a share in the video game market that might be poised to change with the recent release ofPathfinder: Wrath of the Righteous. This is the second in the series that now includes two isometric video games, the first beingKingmakerwhich was released in 2018.
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There are 12 different racesto choose from during the character creation processinPathfinder: Wrath of the Righteouscompared to the seven available in the table-top one. Each of these 12 races eventually chooses between varying subraces and backgrounds, so every choice is highly customizable. The following 12 races only cover the ones you can create and play as opposed to homebrews or elusive groups that have yet to be discovered.
Updated on Match 16, 2022, by Kristy Ambrose:Pathfinder: Wrath of the Righteoushas gone through some changes since the initial release, such as a new DLC and two major updates that included some minor additions and bug fixes. There aren’t any new races available to players, at least not yet, but there are more details available for the existing ones. That includes their innate abilities and bonuses along with ideas for Mythic Paths and other story and progression details. The list is limited to thePathfinder: Wrath of the Righteous playable races.
There are a few races in the game that the protagonist can’t play, but they do haverepresentation among your Companions. These include Mongrels, and the hero can have one or two of these in the party in the form of Lann and Wenduag depending on how the plot unfolds. Another example of Arueshalae, an Ascendant Demon, who is a rare creature and something of an anomaly. Players that choose the Lich Mythic Path can have Undead companions, but can’t be one themselves. The closest option for an undead protagonist here would be the Dhampir, a half-vampire race.
12Aasimar
Aasimar are essentially humans, but their ancestry includes some kind of celestial or angelic being. Whether your character knows exactly who they are or where their powers came from depends entirely on how you decide to drive their storyline. An obvious choice forMythic Pathfor an Aasimar would be theAngel, but other ideal possibilities include theAzataorAeon, depending onother factors like moral alignment and class choice.
The racial bonuses are what you might expect of a celestial race. They lean towards Good moral alignments, but that’s a guideline, not a rule. Daeran, one of the Companions, is an Aasimar with a Neutral Evil moral alignment.
11Dhampir
The Dhampir is a unique race in the world of Golarion, and there’s some debate whether they’re a race at all or a humanoid creaturesuffering from the unholy affliction of Vampirism. These are half-vampires, and they can be tricky to play when it comes to combat because conventional healing actually hurts them.
Spellcasters will lean towards theLich Mythic Pathwhile martial classes would prefer theDevilorDemon. Dhampirs choose a Heritage that gives them bonuses to a variety of stats, but there are also similar penalties to a Dhampir’s Ability Scores depending on which one you take.
10Dwarf
One of the core races that also exists in thePathfinderuniverse, the hardy Dwarf race is a staple of role-playing games everywhere. This race is pretty much an essential feature if you’re building a world with a fantasy aesthetic. Dwarves tend to be the gruff, no-nonsense sort, often with martial roles in the party even as casters or healers, so they make goodAeonsorLegends, the more neutral of theMythic Paths.
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Dwarves inPathfinder: WotRhave a lot going for them when it comes to combat-related bonuses. There’s Stability, which means you get a bonus to Combat Maneuver Defense and Dwarven Weapon Familiarity, which automatically grants proficiency with battleaxes, heavy picks, war-hammers, or anything with the word “dwarven” in its name.
9Elf
No RPG game would be complete with the Elves appearing in some form, and inPathfinderthey have many of the same bonuses to Dexterity and Intelligence that you see in their other many incarnations.Elves are often magic-userssince they often have high scores in Charisma and Intelligence, the most useful stats when it comes to spellcasting.
Like the other ancient people that make up the core races of Golarion, Elves have bonuses based on their long history. AnyMythic Pathwould make sense for them, depending on their moral alignment and class, but since Elves tend to be of the magical persuasion they can think about theLichor theAzata.
8Gnome
The Gnomes inPathfindertrace their origins back to a Fey ancestry which makes them related to fairies, satyrs, and other such creatures. This is a versatile choice for a race, and you’ll see them as everything from Artificers to Warpriests, although they don’t play martial classes as often as others but have more choices of mounts thanks to their small stature.
As a core race that has lived in Golarion since the early days, Gnomes havea number of racial traits related to magical resistances. TheirMythic Pathoften leads to theAzata, which is related to their Fey background, butTricksteris another good choice.
7Half-Elf
More common than a Dhampir and much more socially accepted, Half-Elves have the best of both human and elven worlds. They are one of the more customizablePathfinder: Wrath of the Righteousraces, equally useful with melee as they are ranged damage, and just as adept as spellcasting should you choose to build them that way. The Basic racial heritage offers you the choice of a Skill Focus that can cover a variety of abilities that include Athletics or Knowledge along with magical abilities or extra resistances to several kinds of damage.
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Players who choose to play Half-Elf characters will be impressed with the choices available very early in the character creation process. AnyMythic Pathcan fit here, depending on the class and moral alignment of the protagonist.
6Half-Orc
Playing a Barbarian, Fighter, or other melee or martial class? The Half-Orc is the ideal race for this kind of character, and it’s also a good class for anAeonorDemon. They have access to abilities like Orc Ferocity, which means that when they go below zero hit points but don’t die, they can fight on for 1 more round as if disabled.
At the end of the next turn, they fall unconscious unless their health is restored. That’s one extra chance that can mean the difference between winning a fight and losing one. This ability, among other traits, makes Half-Orcs are more versatile inPathfinderthan their counterpartsin other fantasy RPGs.
5Halfling
Here’s one of thePathfinder: Wrath of the Righteousracesthat is popular, even revered in fantasy media, but for some reason gets overlooked when it comes to RPGs.Pathfinderhas a version of this plucky character. The Halfling is counted as small, the same as Gnomes. This means less weapon damagebut some interesting options when it comesto mounts.
Halflings get a +2 bonus to Dexterity and Charisma immediately, which makes them ideal for classes like Rogues, Bards, or anything requiring party leadership skills. That naturally leads intoMythic Pathssuch as theAzata, Demon, orTrickster.
4Human
The most popular RPG race, although it’s a conundrum as to why anyone would play a race that exists in real life. It might have something to do with the numberof customization options. It’s easy it is to make them unique, highly specialized, or even homebrewed.
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Players who are new to RPGs in general or thePathfinderuniverse specifically can start with a simple, fun combination like a Human Fighter or some kind of magic user, which can progress into anyMythic Pathdepending on the moral alignment and class. It’s a nice way to learn the mechanics of the game while playing a fairly easy race and class blend.
3Kitsune
Be careful not to confuse this race with the Tabaxi, a cat-like race from theD&Duniverse. This is a race of humanoids that have two forms, a humanoid fox or a human with certain features, like ears or a tail. Nenio, one of the Companions, is a Kitsune, and they are often eccentric magic-users just like her.
Kitsune tend to be logical and pragmatic, making them idealAeonsorLegends. Should a player want to role-play a morally compromised Kitsune, aLichorDevilwould also be interesting.