Fallout 4, for all of its flaws, got a lot right. Its world was far more densely detailed than its predecessors, its cast of characters was full of interesting people, and its combat was significantly more refined. It isn’t Bethesda’s greatest game, nor is it even the best in the series, but it’s clear that a lot of effort was put into it. While it’s still rather enjoyable to critique whatFallout 4did wrong, especially for fans of the older games, there’s potential in some of its worst ideas that I believe warrants further exploration.

Fallout 4got a lot wrong, including the absolutelydisastrous inclusion of power armor, but that doesn’t mean those efforts wouldn’t work in another context.EvenFallout 4’smost controversial mechanic, the one that truly divided its fanbase, could still be redeemedwere Bethesda to take it in another direction.Fallout 4’sgreatest mistakes, when viewed at a slightly different angle while cocking one’s head and squinting hard, could make for a perfectFalloutgame that I think a lot of people would love to see.

A wide shot of the New Vegas strip in Fallout New Vegas.

Fallout 4’s Voiced Protagonist Was Controversial

It Removed A Lot Of Agency From The Experience

Fallout 4introduced the Sole Survivor, the series' first voiced protagonist, and indeed, Bethesda’s first voiced protagonist. Of course, the Sole Survivor is, in the eyes of a lot of fans,Fallout 4’sworst feature, and the thing that ruins the entire experience. The inclusion ofa voiced protagonist meant that a lot of the agency found in previous entries was lost. Bethesda can only pay for so much voice acting, and so it had to include far fewer choices for the player to pick from to reduce how many lines the Sole Survivor says.

That, coupled with the over-simplification of the dialogue system, meant that the once choice-heavy RPG felt muted in a lot of respects. Choices no longer felt as varied or impactful, and the literal voice of the protagonist removed the ability to roleplay for many. With a set voice,players couldn’t inject their own personality or idea of how their version of the protagonist talks, which was equally limiting. It is a bad feature forFallout 4, but not necessarily one that should be abandoned infutureFalloutprojects, as it has plenty of advantages.

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Fallout Needs More Unique Spin-Off Games

Different Genres And Styles Can Help Flesh Out The Lore

Falloutneeds more spin-off games, and a perfect choice would be a more linear, narrative-focused experiencewith a voiced protagonist. A strictly linear and guided first-person shooter game set within theFalloutuniverse could offer a plethora of interesting narratives. It could work much like how theFalloutTV series uses the game’s world and fascinating lore to elevate the story of a specific protagonist. In that setting, a voiced protagonist would not only make perfect sense but would also be completely necessary.

Ostensibly,Falloutcould do with its own version ofBioshock, one that explores an interesting facet of the worldbuilding through the lens of a nuanced protagonist. For example, it could follow a group of raiders venturing into one ofFallout’smost interesting vaults, only to uncover something they shouldn’t have. Regardless, the once-controversial voiced protagonist would be needed in order to help make the experience more compelling.

Fallout 4’svoiced protagonist isn’t necessarily a terrible idea; it just doesn’t work within the more freeform structure of the mainlineFalloutgames.

Fallout 4’svoiced protagonist isn’t necessarily a terrible idea; it just doesn’t work within the more freeform structure of the mainlineFalloutgames. However, within a stricter, more linear experience, or even one akin to the recent Bethesda-publishedIndiana Jones and the Great Circle, it would work perfectly. I sincerely hope one of the upcomingFalloutprojects is a little different and offers a stricter story, as I would like to seeFallout 4’sworst feature finally redeemed.