With the release ofDestiny 2’s Forsaken expansion, Bungie is leaving a lot of features behind in favor of new and improved ones. Among the features and aspects thatDestiny 2is dropping in Year 2 is the +5 Power Level attached to legendary mods.

As most know,Destiny 2: Forsakenwill includeMods 2.0, a revamp of the current mod systemfor weapons and armor. Currently, mods are a far cry from what players had hoped, offering very few benefits and small utility. Not to mention, juggling all of the different mods has become a pain with limited vault space.

destiny 2 mods

Previously, legendary mods were mostly used as a way to boost a player’s power level inDestiny 2. Sure, drops don’t take into account mods when factoring the level but an extra five points in power became very useful once Bungie retooledDestiny 2’sdifficulty and damage scaling.

OnceForsaken launches in September, however, legendary mods should be more useful and support a variety of playstyles, but they will also lose that power level boost as well. Some of the mods that Bungie has teased as part of the revamp include ones that improve in-air accuracy and hip fire accuracy.

It’s a fair trade for the loss in power level and it actually makes mods a little more meaningful. In Year 1, most players only cared about the +5 power level and gave little thought to what the mod was offering the armor. Yes, it was nice to have a boost to recovery but getting that power level boost was even more important. Moving forward,Destiny 2players should actually be able to create loadouts, rather than worrying whether one piece of gear is 380 and one is 385.

Whether or not mods 2.0 will have the desired effect that Bungie is looking for is yet to be determined but the early teases do sound promising. And now we want have to play this weird game of differentiating between the level cap with and without mods.

Destiny 2: Forsakenreleases July 21, 2025 for PC, PS4, and Xbox One.