The newest update forSid Meier’s Civilization 7brings about some highly requested changes to some of the game’s biggest issues, and this patch might be the one that makes the game into what it should have been when it first released. Patch 1.2.3 was released today, July 22nd, 2025, and it includes fixes forCiv 7’sAge Transition mechanics, an auto-explore feature, a new commander unit, as well as the release of Part 1 of the Right to Rule DLC.

One of themost disliked features inCiv 7since its launch has beenthe Age Transition system, which often leaves players feeling disoriented and confused about what occurs during the major shifts in each game. This was caused by various factors, particularly abrupt changes to relationships with other leaders, as well as units being relocated to seemingly random spots on the map. Patch 1.2.3 has addressed these two major issues and then some, giving dejected fans revitalized hope in theCiv 7experience.

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Civ 7’s Update 1.2.3 Fixes The Biggest Remaining Problems

Hopefully, These Changes Will Bring Back Disappointed Fans

While patch 1.2.3 isn’t entirely about fixing Age Transitions, those changes are certainly going to be the most important for the game’s future. The issue of unit relocation was almost universally regarded as undesirable. Units being moved at the shift of an Age wasa completely disorienting experience that many players felt broke immersionin the game and destroyed any sense of continuity across Age Transitions.

The Continuity setting brings back theclassicCivexperienceand allows you to keep your units where you left them, unless, of course, you put them inside an opponent’s city limits, in which case they are reverted outside their borders, as you’d expect fromCiv 6’sunits when an open border agreement comes to an end. Units retaining their location across Ages isa simple yet extremely important changethat fixes a core problem in the game.

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In addition to unit placement being fixed, patch 1.2.3 also addresses a huge problem with leader relationships, where your status would abruptly and immediately shift at the turn of the Age. Now, relationships willgradually reset back toward zero over the course of the game. Furthermore, the patch introduces an Age Countdown timer that activates ten turns before the transition, among other enhancements.

The Age Transition countdown timer in Patch 1.2.3 can be extended to 20 turns or turned off entirely depending on your preferences.

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While these changes are certainly huge, the developers at Firaxis noted that"some of the larger changes we have planned [to Age Transitions] will take time.“For players who still dislike Age Transition elements, such as Civ-switching, that don’t seem like they can or will ever be addressed,there may be hope for you yet.

Founder’s Edition Owners Are Finally Getting Civ 7 DLC

Genghis Khan Makes His Debut In Patch 1.2.3

Aside from the Age Transition improvements and other newly added missing features, such as an Auto-Explore function,patch 1.2.3 includes the rollout of Part 1 of theRight to RuleDLC,which Founder’s Edition owners have been wondering about for a while now. Part 1 of the DLC introduces players to a new leader, Genghis Khan, along with two new Civilizations, Assyria and Dai Viet, and four new Wonders.

Part 2 of theRight to RuleDLC will feature another new leader,Lakshmibai, and two more Civs as well - Silla and Qajar. This is set to launch in September of this year, possibly alongside another round of improvements in the next big patch (though this is merely speculative).

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All told, patch 1.2.3 is the mostpromising update toCiv 7since launch. It mightfinally place the game back in fans' good graces,and hopefully, it will bring back a large swath of those players who dipped out due to a lack of quality or missing features.

Civ 7 Will Always Be Divisive, But It’s Finally Fulfilled Its Vision

This Is Where The Game Should’ve Been From The Start

There’s no question thatCiv 7stumbled out of the gate, and no matter what happens or how many patches they roll out, the failures at launch will always be in the back of every player’s mind. While noCivilizationgame has been perfect upon its initial release,Civ 7felt exceptionally worse than previous games. The gradual improvements to the game have largely gone unnoticed by players becausemany people are bitter that these minor adjustments weren’t taken into consideration before the game’s release.

Patch 1.2.3 does feel different, though, and it’s the first time I’ve personally felt compelled and even eager to fire the game back up for a new campaign.I dumped hundreds of hours intoCiv 7to learn its various systems and mechanics when it first launched, which made me hyper-aware of every little UI flaw or missing feature that would improve gameplay.

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Patch 1.2.3 is going to be make-or-break for many Civ fans.

This patch has me actually excited to see whatSid Meier’s Civilization 7is like now, though, and I am hopeful that others feel equally compelled to pick it back up. Patch 1.2.3 is going to be make-or-break for manyCivfans, but I’m optimistic that these new updates will finally give players the experience they were hoping for whenCiv 7first launched.

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